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Astro’s Playroom: Beginner’s Guide

You’ll see a bot holding a camera throughout the levels as they record their companions as fellow PlayStation characters. For F168 , you’ll see bots dressed up as Kratos and Atreus from God of War trying to row a boat. You’ll even see a bot dressed up as Snake from Metal Gear Solid, and when you kick the box, it makes the classic alert sound each time you kick.

Astro’s Playroom

For example, you’ll get a frog suit controlled through motion controls and the R2 adaptive trigger. Running at a smooth 4K 60fps, Astro’s world may not be massive and require huge draw distances or populate the screen with hundreds of enemies, but it’s certainly pretty. Natural environments come together with PS5 internal parts and other pieces of hardware in a beautiful blend of the environmental with the technological.

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The main character Ash uses a paint brush that can bring his creations to life. Astro’s Playroom is also, surprisingly, a true love letter to PlayStation history. Each of the game’s four main levels is littered with tiny nods to various PlayStation games, reenacted by adorable robots. Some are more obvious — like a robot with a bandana that pops out of a cardboard box — while others are more subtle deep cuts to the retro library (like 1995’s Jumping Flash!). It doesn’t stop at the collectibles; some bots pay tribute to past icons.

Astro’s Playroom Guide: All Collectibles Locations

A ton of touches like this show the love for the PlayStation. That’s a level of meta that could amaze any PlayStation fanboy. As the PlayStation pack-in title for the PlayStation 5, Astro’s Playroom is a short and masterful experience. While it was originally just a tech demo for the DualSense, it offers a colorful and expertly crafted platforming game to tie in all of that controller’s features. There are a few things that elevate Astro from being just another fun-but-forgettable platformer.

Will You Return To Astro’s Playroom For The New Artifacts?

The “Hell Diver” Trophy, awarded for jumping off the tallest diving board at the end of Bot Beach. This references 2015’s Hell Divers, developed by Arrowhead Game Studios for the PS4, PS4 and PS Vita. The name of the Trophy is very similar to the game’s hardest difficulty, “Hell Dive”. Rex or a Manta Ray, with the latter being unlockable as a decoration via the Gatcha Game. The manta ray was the second tech demo available on the pack-in Demo 1 disc to showcase the console’s prowess, depicting a manta ray swimming in the ocean with a school of fish. On another table in the Labo area is a purple dragon surrounded by red Gems.